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1781. What u playing at? - in Player Features and Ideas Discussion [original thread]
It's to reduce traffic in the hubs. Those are all high-traffic areas, and it's bad enough that they're jammed with travelers and salesmen, miners and mission runners should be directed elsewhere.
- by Reggie Stoneloader - at 2007.01.29 01:23:00
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1782. Idea about the ECM situation. I know you tried to fix it, but... - in Player Features and Ideas Discussion [original thread]
Guaranteed lockbreaking is no good, because of relock times on large ships. An interceptor with one dampener and one ECM could totally neutralize a battleship even if the target could immediately begin relocking after the effect wore off. I'm sti...
- by Reggie Stoneloader - at 2007.01.29 01:20:00
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1783. Ferox Obsolete - in Player Features and Ideas Discussion [original thread]
Hey, let's not talk like that. I just spent a lot of money on a passive tanked T2 fitted Drake. Don't nerf it any more.
- by Reggie Stoneloader - at 2007.01.28 05:08:00
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1784. Alliance info shows member corps - in Player Features and Ideas Discussion [original thread]
Originally by: Danton Marcellus Yes, it would certainly make it easier to assess whether a previous unknown is more likely to be hostile than not. Also an alliance membership tracker like the employment record, please. Both good ideas.
- by Reggie Stoneloader - at 2007.01.28 05:07:00
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1785. NPC market quantities and prices - in Player Features and Ideas Discussion [original thread]
Nah, you're just doing it wrong. The amounts are small because the price get recalculated as you buy, and they don't want you to be able to buy a bajillion units at the lowest imaginable price. Set up a long-lasting buy order to scoop up the cheap...
- by Reggie Stoneloader - at 2007.01.28 05:05:00
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1786. CONTRACT SCAMMERS - in Player Features and Ideas Discussion [original thread]
Nothing wrong with a little scammage using in-game mechanics. You can sit and stare at that contract for hours before you reach out and push the "I'm a chump" button. It's far less dangerous and far less underhanded, in my opinion, than sitting at...
- by Reggie Stoneloader - at 2007.01.28 04:58:00
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1787. A change to WTZ - in Player Features and Ideas Discussion [original thread]
I agree that it's a problem, but I don't like your solution. It would be like having to fly into a station's hangar bay when docking. If you're warping in from the wrong side in a freighter, what do you do? You're screwed? Huge disparity in jump t...
- by Reggie Stoneloader - at 2007.01.28 04:55:00
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1788. t2 small and medium warp bubbles are a joke - in Player Features and Ideas Discussion [original thread]
Hrm. Maybe. They'd have to have a limited lifespan, though, like T2 laser crystals eventually wear out, otherwise they'd just be too powerful.
- by Reggie Stoneloader - at 2007.01.28 04:46:00
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1789. Warp Travel RUINS this game - honestly. - in Player Features and Ideas Discussion [original thread]
Yep, one little change is all that's needed here: Warp Travel DEFINES this game It's how it works. If you made all the systems into little hubs, like in X2, and we chug around and sub-light speeds, then you get a total reinvention of the game. S...
- by Reggie Stoneloader - at 2007.01.28 04:43:00
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1790. Interceptor Gang leader - Specialist Gang Link provider - in Player Features and Ideas Discussion [original thread]
Destroyers show big like cruisers on my overview.
- by Reggie Stoneloader - at 2007.01.27 17:52:00
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1791. Marcus Thinks Alts - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus TheMartin regardless alts are game breaking Alts are game-breaking like warp scramblers are exploits and insta bookmarks were cheating and fueling POSes with freighters is an abuse of game mechanics and gate camps a...
- by Reggie Stoneloader - at 2007.01.27 17:46:00
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1792. Ferox Obsolete - in Player Features and Ideas Discussion [original thread]
Yeah, seven turret hardpoints would make up for its crap damage and inability to beat the Drake at anything at all. But it was always a lame battlecruiser, the only thing it had going for it was the passive tank, the five missile hardpoints and th...
- by Reggie Stoneloader - at 2007.01.27 17:44:00
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1793. Idea #10: [Mineral] Extractor Drone - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 27/01/2007 17:38:28 So, do you have to be on the grid for it to work? Do rats shoot this thing? Could I just deploy twenty of them from a Thanatos and go to bed, then wake up to a belt worth of Megacyte?
- by Reggie Stoneloader - at 2007.01.27 17:42:00
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1794. a new deployable - in Player Features and Ideas Discussion [original thread]
I heard it explained that static, stationary objects like cans and abandoned ships aren't much of a drain on the server. Jetcans are Planck field generators. They're bigger inside than outside, and your ship carries them in a compresses state, su...
- by Reggie Stoneloader - at 2007.01.27 17:37:00
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1795. Microwarpdrives and sizes - in Player Features and Ideas Discussion [original thread]
The disparity in acceleration speeds is enough to keep me happy.
- by Reggie Stoneloader - at 2007.01.27 17:33:00
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1796. Starship birthdate visible when inspecting player ship - in Player Features and Ideas Discussion [original thread]
I get the impression that the database doesn't track individual items like that, particularly when they've been repackaged.
- by Reggie Stoneloader - at 2007.01.27 17:32:00
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1797. Interceptor Gang leader - Specialist Gang Link provider - in Player Features and Ideas Discussion [original thread]
So just train the skills and you've got your reduced effectiveness leadership bonus from an interceptor. Badda-boom.
- by Reggie Stoneloader - at 2007.01.27 08:27:00
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1798. Marcus Thinks Alts - in Player Features and Ideas Discussion [original thread]
Yeah, sure, it would be great, but there's absolutely no way to eliminate alts. The ones who are willing to go above and beyond the normal limits of the game to win will always develop workarounds. they'll get new creditcards, have their friends s...
- by Reggie Stoneloader - at 2007.01.27 08:26:00
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1799. Repair Shop, Reprocessing plant and science and Industry - in Player Features and Ideas Discussion [original thread]
That would be nice. My Alt's flaming Crane pulls in there periodically, and I always swear out loud when I see that it's got no repairshop.
- by Reggie Stoneloader - at 2007.01.27 08:22:00
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1800. Capacitor (de)charge - in Player Features and Ideas Discussion [original thread]
Or you can cancel warp to distant objects a few times. That'll drain you.
- by Reggie Stoneloader - at 2007.01.26 22:34:00
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